Realize Music Launches VR App ‘Sing’ to Boost Well-being
Modern society often discourages vocal expression, but former Devolver executive Mike Wilson is looking to reverse that trend. His new venture, Realize Music, has launched Sing, a virtual reality application specifically designed to encourage users to belt out their favorite songs in the comfort of their own homes.
Wilson, who previously explored gaming’s role in health through his startup Deepwell, identified a disconnect between the proven physiological benefits of singing and the social anxiety that prevents most people from doing it. “It just occurred to me that this inherent fear we all have of being judged for our voices is no reason not to do this thing that we should all do,” Wilson said. “Those times in the shower or the car when you can really belt it out, that’s when it’s really good for you.”

A Shift Away from Gamification
Unlike traditional rhythm games such as Rock Band or Just Dance, Sing removes competitive pressure. There is no scoring system, no social sharing, and no complex gamification mechanics. Instead, the platform offers:
- Access to a library of over one million songs.
- Lyrics display paired with immersive visualizations.
- Positive feedback for users who sing or hum along.
- A “forced focus” environment to help disconnect from daily stressors.
Wilson draws a parallel to the rise of home yoga. Just as digital media helped millions overcome the intimidation of starting a yoga practice, he believes Sing can remove the barriers of shame and judgment that stop people from using their voices.
Future Roadmap and Availability
The app is currently available for the Meta Quest ecosystem, with a subscription model priced at $10 per month or $100 annually. Wilson noted that while the launch version focuses on a solo experience, the company is actively working to expand its reach and features.
Future updates to the Realize Music platform will include:
- Expanded music libraries and virtual environments.
- New interaction modes.
- Multiplayer functionality, allowing for cooperative “choir-like” experiences.
- Expansion to mobile, console, and PC platforms.
“We’re trying to remove any barriers that would put people back in a place of shame or judgment,” Wilson added. “That’s where I’ve tried to focus my efforts — in finding out how we can thrive in an increasingly isolated world.”